from the lulz dept
There are loads of methods content material makers can reply to copyright infringement. From going completely authorized and suing, to trying to threaten to sue to scare the hell out of the “pirates”, to trying to get federal government intervention that would negatively effects all types of harmless folks, to hoping (and failing) to control piracy working with DRM, none of these are particularly great methods.
And I really don’t know if basically picking to have some exciting by messing with the pirates is all that greater from a outcomes standpoint, but I do know that’s it is my beloved issue that activity providers do from piracy. Irrespective of whether it’s altering match capabilities to get people today to accidentally out by themselves as pirates or building never ending vuvuzela sounds in the recreation, it is really typically just downright funny.
Properly, now Huge Ant Studios is signing up for the club, owning by now gotten pirates to phone themselves out by messing with them and stating that it has foreseeable future strategies to continue the hijinks. It starts off with Cricket 22 and some minimal annoyances in illegal copies of the video game, namely a white flashing screen that happens in among matches.
This is happening above and more than once again. Pirates pirate the sport, see the weird issue, go to the community forums to try out to figure out how to take care of it, only to come across out that it was carried out on function to annoy pirates. Not a entire good deal of damage in this, but it is worth noting as nicely that Symons, CEO of Significant Ant Studios, is coupling this with some rather human messages to people that selected to buy the game soon after receiving messed with.
That previous bit is in reference to designs Major Ant promises to have for even more messing with these that pirate its game titles in the future. In other tweets and opinions, it is very obvious that Symons is acquiring a terrific deal of enjoyable with this. Though I may well propose that placing this much time and strength into combatting piracy at all could possibly not be the economical use of the studio’s time, I’ll also say that the human solution Symons is taking in this article, such as allowing previous pirates to continue to keep their online games progress if they swap more than to a legit version, makes it tricky not to root for him and the studio on this 1.
Is it value all this exertion? I’m not certain, but I’m in this article for the pleasurable when compared with weighty-handed lawful routes.
Submitted Under: annoyances, copyright, cricket 22, piracy, online video game titles
Providers: large ant studios